Game Weapon Development
In this course we will discuss the process of creating weapons for next generation engines like Unreal Engine 4. We will start from creating high poly model in Maya. We will show some of the new tools available in Maya 2015 to make low poly model. We will show you some tools that will speed up UV making process. Then discuss different ways of baking your normal maps using Maya transfer maps and Xnormal. For texturing process we will use amazing Quixel Suite. Using DDO we will generate some base textures for PBR rendering inside UE4. And at the end we will put all parts of the model and textures together in Unreal Engine 4. We will show you how to make good looking and flexible materials. Chapters list.
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Length: 12hSize: 4GB