3Dnice Game Weapon Development Chapters: 01-beginning 02-modeling_p1 03-modeling_p2 04-modeling_p3 05-modeling_p4 06-modeling_p5 07-modeling_p6 08-modeling_p7 09-modeling_p8 10-modeling_p9 11-modeling_p10_finished_HP 12-baking_maps_info 13-lowpoly_modeling 14-making_UVs 15-baking_weapon_maps 16-adding_details_to_maps 17-texturing_process 18-texture_dilation 19-exporting_our_textures 20-UE4_creating_base_material 21-UE4_creating_advanced_material_p1 22-UE4_creating_advanced_material_p2 23-scope_laser_grip_magazine_texturing_examples 24-glass_materials_for_the_scope